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This is basically the attribute for the players who play through the wings, but it also has an influence over free kick set pieces and it also determines how easy it is for a player to get the ball in the box in the first place. This attribute measures how accurately the player crosses the ball during both normal running and free kick set pieces. It was used in several past editions of FIFA and made a return in FIFA 18. The higher the value, the better the player performs when under pressure from an opponent.Ĭomposure is not as new as most players think. This then affects the chances of the player making an error when he shoots, passes and crosses. This attribute determines at what distance the player with the ball starts feeling the pressure from the opponent. It has an influence on how well the player can keep possession of the ball when the opponent tackles. It’s an important attribute for when you receive the ball but also for dribbling, including the no-touch dribbling.
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It’s associated with the player feeling comfortable with the ball, like when the ball binds to his feet in a way that he doesn’t need to keep looking to know where it is. The higher the value, the less likely the ball is to bounce away from the player after controlling it. Also, even if you have 95+ for acceleration and sprint speed, your player could feel sluggish and a little unresponsive if they lack agility and balance.īall control is the ability of a player to control the ball as he receives it. If you have high stats for agility and balance then you’ll move fluidly and you’ll be able to get in or out of tight spots. This is another attribute that influences a player’s dribbling skill and, more generally, how responsive the player you’re controlling feels. If you’re a player who likes to run with the ball, agility is one of the stats to keep an eye on.īalance attribute is the ability to maintain balance after a physical challenge. Players with high agility can perform acrobatic shots or clearances, and agility also affects dribbling ability. In other words, how fast and graceful a player is able to control the ball. Players with high aggression offer some risk while inside the area because they can cause a lot of penalties without you pressing a single button, and that could possibly end with you smashing a controller, so be careful when you choose centre backs like this.Īgility measures how agile the player is while moving or turning. In this case, aggression needs to work alongside jumping and strength. If you play football you know exactly what this is, you jump placing your body against the opponent (if you’re a defender), if you manage to hit the ball with your head, great, if you don’t at least you’ll have to displace the other guy so he can’t perform the header correctly. Another important moment for aggression is when you jump in order to dispute a header. It is the attribute which determines the player’s power of will or commitment to a match.Ī typical aggression-based action is when you go “shoulder-to-shoulder” against someone, with high aggression our player has the initiative to push the opponent strongly (as far as his strength allows him to) and this determines the winner of the challenge. The aggression level of a player measures the frequency and the aggression of jostling, tackling and slide tackling. In another hand, a player who has high sprint speed but low acceleration is able to run fast, but it takes longer for him to reach his top speed. In this case, acceleration becomes almost irrelevant – it’s no good getting to your top speed really quickly if that top speed really isn’t very quick. On a player with high acceleration but low sprint speed, his sprint evolves really well, but his maximum speed is pretty low. It needs to be considered alongside the Sprint Speed stat. The higher the value, the shorter the time needed to reach maximum speed, no matter what that is. Acceleration is the increment of a player’s running speed.